This year could go one of two ways — I either accomplish a lot, or very little.
Here’s what I hope to accomplish this year:
I need about a year—maybe less—to accomplish these goals. The problem is, I don’t have enough money to keep working on the project full-time.
I started this project in late November 2023. Initially, I worked on it while taking on freelance jobs, but by summer 2024, my workload became overwhelming, forcing me to pause development for a few months. Since October 2024, I’ve been on a sabbatical, working on this project full-time. I’m burning through my savings, and that can’t go on forever.
So, I’ll try crowdfunding. I need about $600 per month to cover basic expenses.
If I don’t get enough funding, I’ll have to take on freelance work within a month or two. I’ll try to keep developing this project on the side, but realistically, there will be huge gaps in progress. What could take a year might end up taking years. Worse, the project might never properly launch if I can’t dedicate enough time to it.
Another risk: now that I’ve put the idea of Web 1.1 out there, others might jump in and start developing their own software. This could lead to a mess of incompatible standards—which is the last thing we need. At least in the beginning, until all the new data types are well-defined, you don’t want to have too many cooks in the kitchen.
So, it makes sense to crowdfund my project and complete it as fast as possible, as delays can lead to bad outcomes.
Eventually, I may explore ways to monetize services built around this project. For example, I could offer seamless content transfer from a mobile phone to a user’s zoomable desktop, or streamline content sharing between users. Instead of exporting content to a file and emailing it, you could send it directly from the app, and it would appear in your friend’s app. These are features I could integrate into LZ Desktop.
Other potential projects include:
These ideas, however, are a bit more ambitious.
The main issue with commercialising the project right now is the lack of users. Any early attempts at monetization would be a distraction—I’d spend too much time setting things up without generating meaningful revenue.
At this stage, crowdfunding is the most viable way to sustain the project, at least for the first year.
Currently, I don't have any payment methods configured. I will first start discussions about Web 1.1 on different forums. Then, if I see positive feedback, I'll think about the ways to accept donations. So, stay tuned.
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